[ about | the team | Paul Robinson ] |
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Additional Graphics
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Paul is our resident graphics designer on the website, part of a two man team, couped up in a small, dark,
misty, forgotten part of the Team17 bulding, he slaves away all day over his Mac, sometimes even forgetting
that the twinge in his stomache is the call to the toilet...
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What was your involvement in Worms Armageddon?
Levels... Installer Graphics... Title Screens... Website.
What makes this the best Worms game ever?
It's Worms! Nuff said! It's all the new features - the missions... new weapons... WormNET. It's a culminaton of
several years of development. It's been tweaked to perfection now, the gameplay is spot on.
You play a major part in the Worms Armageddon website, how do you see it developing in the future?
The site will keep growing, eventually it'll be the ultimate Worms resource on the Internet.
How long have you been working for Team17 and what made you want to become a graphical designer? I've
been working at Team17 for nearly four years now. As a child I spent a lot of time drawing, so to be doing
graphics now seems like the natural thing. I got a degree in graphics. But after several years of doing
'imaginary' work, I just wanted to do some 'real' stuff.
What most influences you in your graphics and design work? I hate to see bad typography, to the
trained eye it's terrible. It's like an experienced Carpenter seeing really bad DIY... Good design is great to
see, I get inspired by a lot of things, it might be a film I watched the night before or some packaging in the
supermarket. Influences come from everyday life. As far as websites go some of the best site design I've seen
comes from America, Funny Garbage have done some really cool stuff. I like Japanese design too which is
something I'm really into at the moment...
If a small pink Worm threw a grenade at you, what would be your reaction?
I'd laugh, cos they'll regret it in the next round!
How much marzipan do you think is acceptable usage in any one website?
What are you on about?!
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[ about | the team ] |
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Since the release of the original Worms, the game has grown and the number of people who've contributed
to the game has also grown. As with all Team17 games, Worms Armageddon was a team effort. We've managed
to track down some of the team to ask them what makes this the best Worms game ever. Just click their
names to read their interviews.
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Producer |
[ Martyn Brown ]
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Assistant Producer |
Craig Jones
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Design |
John Eggett
Porl Dunstan
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Artists |
[ Jan Ruud ] Mission Graphics
[ Rico Holmes ] Additional Graphics
[ Paul Robinson ] Additional Graphics
Danny Cartwright
Tony Senghore
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Programmers |
[ Colin Surridge ] Menu System
[ Phil Carlisle ] Network & Additional Programming
[ Rob Hill ] DX Interface Implementation/Code Support
[ Martin Randall ] DX Interface Implementation/Installer
Karl Morton
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Sound and Music |
[ Bjorn Lynne ]
Matinee Studios
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Web Design |
Paul James
Guy Palmer
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Quality Assurance |
[ Paul Field ]
Kelvin Aston
[ Mark Baldwin ]
[ Grant Towell ]
[ Andy Aveyard ]
Brian Fitzpatrick
[ Paul Webb ]
[ Kevin Carthew ]
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Localisation |
Paul Sharp
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Original Concept |
[ Andy Davidson ]
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